Squire, Knight, Princess

Role: Producer, Level Designer, Assistant Designer

Project Length: 5 months

Squire, Knight, Princess(SKP) was my senior capstone piece. Our target was to create a fully playable game from start to finish. I worked with a team of 5 others (3by3 Games) as we went from concept to Beta. I worked as the Producer, Level Designer, Assistant Designer. As Producer, my role consisted of tracking sprints and handing out tasks for our team, speak with our Lead Designer about milestones to set, and be the point of contact between my team and our instructor. As the Level Designer I was solely responsible for working within our own level editor to create our level spaces. I also assisted with early concepts and design, and in-game tweaks and balancing.

In SKP, you play as the Squire trying to save your true love, the Princess from the dastardly Knight Sir Snootington. Battle through monsters in each level and either send them over towards the Knight's path or recruit them to be your ally. Your goal is to get towards to princess before the Knight takes her away!

Download the game here

1 minute video showing gameplay.