Injustice 2

Role: Quality Assurance Analyst

Time of Project: 9 Months

I worked as QA for NetherRealm's next installment of the DC fighter Injustice 2. My role for principal development was to implement the subtitles of the game within cinematics that incorporated dialogue (Story Mode, Ladder Endings, Pre/Post fight banter in story). I also spent the development period reporting bugs and confirming fixes for reported issues.